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The Division 2 1.21 Update Patch Notes (Title update 8.5) - boldenhandemour

A brand new update is available to download and set up on The Division 2 . Skip to the end of this guide to study through the complete list of The Class 2 1.21 update patch notes. If you want a trifle more detail about the changes the update brings, still, read through a selection of The Division 2 Title update 8.5 highlights below. Find out about all the bug fixes, gameplay changes, and more ethical here in this tell-all guide.

The Division 2 1.21 Update Highlights

The Division 2 1.21 update

Rather than adding anything to the bet on, The Division 2 Title Update 8.5 instead brings with it a load of hemipterous insect fixes and gameplay changes. The game should now make up a little amended in terms of reconciliation and bugs. As it doesn't minimal brain damage anything big, it's not a huge update. It weighs in at just over 1 GB on PS4, for instance. We'll run you through a total of the biggest bug fixes and changes that bear been ready-made with the 1.21 update below.

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Bug Fixes

A whole host of bugs hold been stationary thanks to the 1.21 update. This includes, but is not limited to the following:

  • Players should no more receive the infinite ammo bug
  • All Season Level 60 and 65 rewards should directly Be given out as intended. You should receive your rewards following the update if you didn't get them before
  • You should now receive the slump figure of Mathematical process Dark Hour keys

Gameplay and Balance Changes

On with the intercept fixes are a consignment of gameplay and Libra the Scales changes. Control Points, for example, will be readjust when dynamic your Global Difficulty and changing Directives won't reset Control Points any longer. The Assault Turret leave instantly fitter target enemies it can shoot, which are nearby, in a number of Skills enemy changes. You can find whol the changes and bug fixes in the patch notes below.

The Division 2 1.21 Update Patch Notes (Entitle Update 8.5)

The Division 2 1.21 update

Read through the good list of The Air division 2 1.21 update patch notes below, courtesy of Ubisoft:

Bug fixes

  • Fixed an issue causing the stack acquisition of "Striker's Risk" to be inconsistent.
  • Fixed an issue causing players to be unable to revive other agents.
  • Fixed an issue causing the revive UI to vanish if a player was killed to a fault fast.
  • Nonmoving an issue causing "Aggressive Recon" and "Crossbow Expert" talents of the "Tip of the Spear" Power train Dictated to trigger in the DZ Safe House or DZ Control Points.
  • Immobile an issue causing the Joyride weapon skin to not be applied to "The Stinger" LMG.
  • Fixed an issue causing Conference Reward Caches to be infected when leveling up in the Dark District.
  • Geosynchronous an issue causing the Exotic BTSU Gloves to always roll at a minimum roll range from certain sources.
  • Fixed an issue causing the "Short" chromatic to non restart after the cooldown has invalid for the Toilsome Wired Gear Set.
  • Fixed an issue causing players to be fit to gain infinite ammo.
  • Fixed an subject causing players to follow fit to gain more than committed Operation Dark Minute keys.
  • Temporarily removing Warhounds from the firstborn mission hammer in the Manning National Zoo Of import Mission.
    • This workaround prevents Warhounds to get stuck on the roof in the Manning National Zoo. A proper fix for this issue is scheduled for TU9.
  • Fixed an issue causing the checkpoint for Heroic Difficulty Darpa Research Research lab Of import Mission to be missing.
  • Fixed an issue causing the checkpoint for Heroic Difficulty Pentagon Main Mission to be missing.
  • Fixed an progeny causing players to receive self-damage when killing an enemy histrion with the Full Flag debuff from the True Patriot Gear Fixed.
  • Fixed an issue that could cause the Season Level 60 and 65 rewards to be incorrect under certain circumstances.
    • We are adding these rewards to players inventory if they were non aright delivered at level 60 and 65.

Gameplay changes

  • Control Points send away immediately be reset by dynamical Global Difficulty.
    • Changing Directives will non readjust Control Points.
  • League UI
    • The League UI should now equal more intuitive when switching between week cardinal and two.

Balance Changes

NPCs

BTSU Support Station:

  • Will now check line of sight between support station and NPCs more frequently.
  • Decreased tick value of Put up Station healing to 2 seconds (upfield from 1.5 seconds).
  • Selected Support Place now only provides overheal at one time per NPC.
  • The Hold Place heal amount is immediately capped.
  • Support Stations of the Cross no longer cure while affected by EMP / disruption effects.

Warhound Grenade thrower:

  • Increasing mechanical warning of trio shoot of Warhound Grenadier.
  • Increasing aftershoot stay of triple snap of Warhound Grenadier.
  • Slenderly increasing cooldown of moving shoot of Warhound Grenade thrower

Warhound Minigun:

  • Adjusting Warhound Minigun behavior to flank less oft and to maintain more distance to the players.
  • Adjusting Warhound Minigun to path less intimate to players.
  • Increasing aim icon duration of 360 spin from Warhound Minigun to 2.5 seconds (up from 2)
  • Reducing 360 twist from Warhound Minigun to lone 2 spins (kill from 3)
  • Reduction range of 360 spin of Warhound Minigun to 30m (down from 70m).

Tank car archetype reaction to Hive / Gun turret:

  • Adding more outdistance checks so Tanks don't rush at a hive next to a participant.
  • Reducing scourge boundary so Tanks don't change targets too short.
  • Outcast Incendiary / Molotov:
  • Reduction duration and tick damage slightly.

Developer comment: Grenades were very robust compared to other factions' grenades and this will institute them closer in product line.

Pentagon Bosses:

  • Reducing Trailer Helicopter health and damage.
  • Slightly reduce health and armor for Brenner.
  • Reducing Brenner's mortar damage.
  • Decreasing armor of John 'Architect" Figgs.

Mortars:

  • Reducing damage of mortars in Coney Island.
  • Increase delay between UI dissuasive and explosion damage of mortars in the Manning General Zoological garden.
  • Fixing general damage grading issues with mortars.

Skills

Assault Turret:

  • Rising auto-targeting of Assault Turret to better prioritize NPCs it can shoot, and which are approximately IT.

Assault Drone:

  • Improving behavior to prevent the Drone from becoming stuck.
  • Up the consistency of firing off and pathing.

Condition effects

Poisonous substance Status Issue:

  • Reducing tick interval, damage and duration.

Developer comment: Even with the damage reduction to foeman NPCs poison continues to be passing strong, this nerf will alleviate this farther.

EMP:

  • EMP Skills and Shock effects wish straightaway practice equipment casualty to several NPC Skills like the Jammer from Support units and the Nail Bomb from Thrower archetypes.

Leaderboards

  • Reset the leaderboards for Performance Brunette Hours

Source: https://www.gamerevolution.com/guides/642436-the-division-2-1-21-update-patch-notes-title-update-8-5

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